TITLE: I AM THE GREATEST
AUTHOR: Katherine Beal; Kit Carson SGC, Las Vegas, NV
GRADE LEVEL/SUBJECT: 2-6
OVERVIEW: This activity's blend of skill and chance becomes
a highly motivating vehicle to enhance students'
understanding of the concept of place value. Time required
can be as little as five minutes thereby providing
instruction during those lost minutes throughout the day.
PURPOSE: To provide students highly motivating drill and
practice with place value via application.
OBJECTIVE(s): Students will be able to explain that the
value of a number increases when digits farthest to the left
have greatest value.
RESOURCES/MATERIALS:
1. Teacher made number cards, one for each digit, 0 - 9.
2. Scratch paper and crayons for each student. (If you
use pencil, some students may not be able to resist
the urge to change number positions during the game.)
3. Reward for winners.
ACTIVITIES AND PROCEDURES:
1. Predetermine the number of digits in the mystery
number. Begin with three digit numbers and increase
number of digits as student skill increases.
2. On scratch paper, have students draw lines so that
there are the same number of lines as digits:
_______ _______ _______
3. Shuffle "deck" of number cards.
4. Select first card, students must write this digit on
any one of the lines.
5. Continue this process until all lines have been
filled in.
6. Select a student to arrange all the selected number
cards from greatest to least.
7. All students having this number declare, I AM THE
GREATEST"
8. Award all the GREATEST students with reward.
9. Reshuffle the number cards and repeat the game.
TYING IT ALL TOGETHER: As students become more proficient
add digits to the mystery number. Eventually older students
could use a double deck of number cards. Because of the
element of chance, even your lower math students will
sometimes have the opportunity to declare, "I AM THE
GREATEST!"