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Marble Game  An AskERIC Lesson Plan
Lesson Plan #:AELPATH0011
Marble Game
An AskERIC Lesson Plan
Submitted by: David A. Attleson
Endorsed by: Don Descy, Mankato State University
Date: May 20, 1997
Grade Level: Grades K1
Description:
Students will improve their counting skills by playing a simple game that
requires them to be able to count to six or higher for more advanced students.
Goal:
Students will learn to count out groups of objects up to six or higher for
more advanced students.
Objectives:

The student will learn to count t
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o six.

The student will count to create an equivalent set between the dice and marbles.
Background information:
This activity can be used for students with different abilities but is designed
for students just begging to learn numbers and developing counting and grouping
skills.
Concepts:
Students will be able to:

Determine who has the most marbles.

Determine how many marbles are needed to fill up a row.
Materials:

2 ice cube trays with one half inch round holes

enough marbles to fill both trays

2 melon scoops

1 or 2 standard dice
Procedure:

Tell the students they can use the manipulatives and observe to determine
which students are using counting and which are using one to one correspondence.

While supervising the activity, ask plenty of questions. How can I tell if
I have as many marbles as you do? How many marbles do I need to roll to fill
up this row?

Once students have become adapt at counting out the proper number of marbles
for one die have them advance to two dice.

Set up a station for students to practice.Ý Students could have races
to see which can fill his or her tray first.
Assessment:

Determine the counting skills of students.

Let students use as a play station.
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